What I Can Help You With

I’m a Godot game developer specializing in 2D gameplay systems, clean architecture, and indie-friendly development workflows. Whether you need a feature implemented, a prototype built, or support for a game jam, I can help bring your vision to life.

Godot Systems Implementation

I build core systems that support your game and are easy to maintain as your project grows.

  • Player controller & camera behavior
  • Enemies, bosses, and interactable objects with clear cues
  • Save/load and basic progression systems
  • Inventory, stats, and quest tracking
  • Clean, documented scripts you can extend later

Godot UI Implementation

Clean, responsive UI in Godot that behaves across different resolutions instead of breaking at random aspect ratios.

  • HUD elements (health bars, minimaps, timers, score, etc.)
  • Inventory and stats menus
  • Pause, options, and popup / confirmation menus
  • Controller / keyboard input mapping screens
  • UI layouts that scale correctly on different screens

Prototyping / Game Jam Support

Need a playable build on a tight deadline? I help you focus on the core loop so you can test, submit, or pitch with confidence.

  • Define a realistic, scoped-down plan for your timeframe.
  • Build a minimum viable prototype or jam build in Godot.
  • Set up a simple test area/level to try mechanics.
  • Get you to a point where you can iterate and playtest on your own.

What to expect

  1. you tell me about your project (via form or email).
  2. we clarify scope and timeline
  3. I propose a plan and estimate.
  4. We work in small milestones with regular check-ins

Rates at a Glance

I work on an hourly basis and scope each project around what you need.

  • Base rate: &70 USD / hour
  • Small features (like a new enemy, UI screen, or controller tweak) typically land in the 3-10 hour range.
  • A more complex gameplay slice (player, enemies, a small level, basic UI) usually starts around 18-25+ hours.

Exact scope and cost will depend on your project, but I'll always share a clear hour range and estimate before we commit.

If you want a deeper breakdown of services, typical scopes, and example budgets, you can check my (link to PDF goes here).

Start a Godot Project

Tell me about your game and I’ll reply with next steps within 1–2 business days.

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