What I Can Help You With
I’m a Godot game developer specializing in 2D gameplay systems, clean architecture, and indie-friendly development workflows. Whether you need a feature implemented, a prototype built, or support for a game jam, I can help bring your vision to life.
Godot Systems Implementation
I build core systems that support your game and are easy to maintain as your project grows.
- Player controller & camera behavior
- Enemies, bosses, and interactable objects with clear cues
- Save/load and basic progression systems
- Inventory, stats, and quest tracking
- Clean, documented scripts you can extend later
Godot UI Implementation
Clean, responsive UI in Godot that behaves across different resolutions instead of breaking at random aspect ratios.
- HUD elements (health bars, minimaps, timers, score, etc.)
- Inventory and stats menus
- Pause, options, and popup / confirmation menus
- Controller / keyboard input mapping screens
- UI layouts that scale correctly on different screens
Prototyping / Game Jam Support
Need a playable build quickly? I help you focus on the core loop so you can test, submit, or pitch with confidence.
- Define a realistic, scoped-down plan
- Build a minimum viable prototype or jam build in Godot
- Set up a simple test area/level to try mechanics
- Get you to a point where you can iterate and playtest
What to expect
- you tell me about your project (via form or email).
- we clarify scope and timeline
- I propose a plan and estimate.
- We work in small milestones with regular check-ins