What I Can Help You With

I’m a Godot game developer specializing in 2D gameplay systems, clean architecture, and indie-friendly development workflows. Whether you need a feature implemented, a prototype built, or support for a game jam, I can help bring your vision to life.

Godot Systems Implementation

I build core systems that support your game and are easy to maintain as your project grows.

  • Player controller & camera behavior
  • Enemies, bosses, and interactable objects with clear cues
  • Save/load and basic progression systems
  • Inventory, stats, and quest tracking
  • Clean, documented scripts you can extend later

Godot UI Implementation

Clean, responsive UI in Godot that behaves across different resolutions instead of breaking at random aspect ratios.

  • HUD elements (health bars, minimaps, timers, score, etc.)
  • Inventory and stats menus
  • Pause, options, and popup / confirmation menus
  • Controller / keyboard input mapping screens
  • UI layouts that scale correctly on different screens

Prototyping / Game Jam Support

Need a playable build quickly? I help you focus on the core loop so you can test, submit, or pitch with confidence.

  • Define a realistic, scoped-down plan
  • Build a minimum viable prototype or jam build in Godot
  • Set up a simple test area/level to try mechanics
  • Get you to a point where you can iterate and playtest

What to expect

  1. you tell me about your project (via form or email).
  2. we clarify scope and timeline
  3. I propose a plan and estimate.
  4. We work in small milestones with regular check-ins

Start a Godot Project

Tell me about your game and I’ll reply with next steps within 1–2 business days.

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