Justin Botelho
Godot Game Developer & Systems Programmer
I’ve been building games in Godot since 2020, working on everything from small prototypes to long-term projects and game jams. Over the years I’ve developed a deep understanding of 2D gameplay systems and the Godot engine workflow, along with the confidence to work on 3D gameplay systems and build lightweight editor tools. My current main project — the game that inspired me to start — is now in pre-alpha.
Check out my content
If you want to follow my development journey, I post updates on YouTube and Discord. Devlogs, behind-the-scenes looks, prototypes, and progress on my main project — all of that goes there. Feel free to follow along or join the community!
Work with me
Looking for help with a Godot project? I can build or refine gameplay systems, prototypes, or full mechanics — whatever your project needs.
- Over 5 years of Godot experience means I know what I am doing.
- I focus on making code maintainable so you can build on it later.
- Indie friendly. As an indie dev I love working with solo devs or small teams.
- I keep you updated & involved every step of the way because your vision matters.